• AI글쓰기 2.1 업데이트
PARTNER
검증된 파트너 제휴사 자료

다중접속 온라인 역할수행 게임행위와 책임성- 광주지원 2017.8.31.선고 2017나55359 판결을 중심으로 - (Legal characteristics and Responsibility of Massive Multi-player Online Role Playing Gaming)

26 페이지
기타파일
최초등록일 2025.06.13 최종저작일 2018.08
26P 미리보기
다중접속 온라인 역할수행 게임행위와 책임성- 광주지원 2017.8.31.선고 2017나55359 판결을 중심으로 -
  • 미리보기

    서지정보

    · 발행기관 : 경북대학교 IT와 법연구소
    · 수록지 정보 : IT와 법연구 / 17호 / 191 ~ 216페이지
    · 저자명 : 정해상

    초록

    Cyberspace should be governed in principle by legislation of reality in that it has an extended meaning of real life space even considering spatial characteristics of non-faced, non-realistic and infinite. However, considering the simultaneous access and role of users, virtual societies and the normative environment shown by MMORPG, there are limitations in applying legislation in practice. It is a vain attempt to apply real legislation to an endless variety of imaginative gaming societies.
    There is no sense of norms in real life when playing games that are developed around virtual subjects (characters) in a virtual environment and in a virtual social norm. First of all, the introduction of a real normative system into the use process only leads to confusion of normative consciousness. The legal assessment of gaming behaviors performed by entering a virtually organized environment by MMORPG content does not take a legal approach to cyberspace from a mere extension of the real world. It is desirable to respect it as a community of those who enter a fantasy environment that is out of reality.
    Users play games with a sense of norms, and expressions of communication between users are just a kind of game behavior. The fact that the user feels insulted by the opponent's verbal abuse in the course of the game is a result of multiple ego becoming more than the immersion of the game society and becoming a normative sense of the real society. This phenomenon is nothing more than a recognition of the norm of a real society in a gaming society, despite the fact that the user's multi-person self is a game process. Therefore, assessment of game behavior and expression should not be made by legislation of reality.
    Conflict arising from virtual societies by MMORM is a matter of game content and of operation and use. It is only a matter of the role of the operator to manage the communication environment through multiple simultaneous connections and of the user's use culture.
    The act of cyber space is not considered to be completely separate from reality. However, it is necessary to faithfully realize the basic principles of legal principles pursued by us by examining changed use environments and norms. While more conflicts will arise in cyberspace as the boundaries between virtual and real are blurred, I think reasonable alternatives can be devised by making clear legal principles and exceptions.

    영어초록

    Cyberspace should be governed in principle by legislation of reality in that it has an extended meaning of real life space even considering spatial characteristics of non-faced, non-realistic and infinite. However, considering the simultaneous access and role of users, virtual societies and the normative environment shown by MMORPG, there are limitations in applying legislation in practice. It is a vain attempt to apply real legislation to an endless variety of imaginative gaming societies.
    There is no sense of norms in real life when playing games that are developed around virtual subjects (characters) in a virtual environment and in a virtual social norm. First of all, the introduction of a real normative system into the use process only leads to confusion of normative consciousness. The legal assessment of gaming behaviors performed by entering a virtually organized environment by MMORPG content does not take a legal approach to cyberspace from a mere extension of the real world. It is desirable to respect it as a community of those who enter a fantasy environment that is out of reality.
    Users play games with a sense of norms, and expressions of communication between users are just a kind of game behavior. The fact that the user feels insulted by the opponent's verbal abuse in the course of the game is a result of multiple ego becoming more than the immersion of the game society and becoming a normative sense of the real society. This phenomenon is nothing more than a recognition of the norm of a real society in a gaming society, despite the fact that the user's multi-person self is a game process. Therefore, assessment of game behavior and expression should not be made by legislation of reality.
    Conflict arising from virtual societies by MMORM is a matter of game content and of operation and use. It is only a matter of the role of the operator to manage the communication environment through multiple simultaneous connections and of the user's use culture.
    The act of cyber space is not considered to be completely separate from reality. However, it is necessary to faithfully realize the basic principles of legal principles pursued by us by examining changed use environments and norms. While more conflicts will arise in cyberspace as the boundaries between virtual and real are blurred, I think reasonable alternatives can be devised by making clear legal principles and exceptions.

    참고자료

    · 없음
  • 자주묻는질문의 답변을 확인해 주세요

    해피캠퍼스 FAQ 더보기

    꼭 알아주세요

    • 자료의 정보 및 내용의 진실성에 대하여 해피캠퍼스는 보증하지 않으며, 해당 정보 및 게시물 저작권과 기타 법적 책임은 자료 등록자에게 있습니다.
      자료 및 게시물 내용의 불법적 이용, 무단 전재∙배포는 금지되어 있습니다.
      저작권침해, 명예훼손 등 분쟁 요소 발견 시 고객센터의 저작권침해 신고센터를 이용해 주시기 바랍니다.
    • 해피캠퍼스는 구매자와 판매자 모두가 만족하는 서비스가 되도록 노력하고 있으며, 아래의 4가지 자료환불 조건을 꼭 확인해주시기 바랍니다.
      파일오류 중복자료 저작권 없음 설명과 실제 내용 불일치
      파일의 다운로드가 제대로 되지 않거나 파일형식에 맞는 프로그램으로 정상 작동하지 않는 경우 다른 자료와 70% 이상 내용이 일치하는 경우 (중복임을 확인할 수 있는 근거 필요함) 인터넷의 다른 사이트, 연구기관, 학교, 서적 등의 자료를 도용한 경우 자료의 설명과 실제 자료의 내용이 일치하지 않는 경우
문서 초안을 생성해주는 EasyAI
안녕하세요 해피캠퍼스의 20년의 운영 노하우를 이용하여 당신만의 초안을 만들어주는 EasyAI 입니다.
저는 아래와 같이 작업을 도와드립니다.
- 주제만 입력하면 AI가 방대한 정보를 재가공하여, 최적의 목차와 내용을 자동으로 만들어 드립니다.
- 장문의 콘텐츠를 쉽고 빠르게 작성해 드립니다.
- 스토어에서 무료 이용권를 계정별로 1회 발급 받을 수 있습니다. 지금 바로 체험해 보세요!
이런 주제들을 입력해 보세요.
- 유아에게 적합한 문학작품의 기준과 특성
- 한국인의 가치관 중에서 정신적 가치관을 이루는 것들을 문화적 문법으로 정리하고, 현대한국사회에서 일어나는 사건과 사고를 비교하여 자신의 의견으로 기술하세요
- 작별인사 독후감
해캠 AI 챗봇과 대화하기
챗봇으로 간편하게 상담해보세요.
2026년 03월 06일 금요일
AI 챗봇
안녕하세요. 해피캠퍼스 AI 챗봇입니다. 무엇이 궁금하신가요?
5:21 오후