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무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석 (The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience)

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최초등록일 2025.04.08 최종저작일 2008.12
26P 미리보기
무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석
  • 미리보기

    서지정보

    · 발행기관 : 한국경영정보학회
    · 수록지 정보 : Asia Pacific Journal of Information Systems / 18권 / 4호 / 105 ~ 130페이지
    · 저자명 : 유철우, 김용진, 문정훈, 최영찬

    초록

    Consumers of e-learning market differ from those of other markets in that they are replaced in a specific
    time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed
    by a specific consumer over the designated period of time. Hence e-learning service providers need to
    attract new groups of students every year. Due to lack of information on products designed for continuously
    emerging consumers, the consumers face difficulties in making rational decisions in a short time period.
    Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of
    the product from others and imitate them. Taking into consideration of these features of e-learning market,
    this study will focus on the online herding behavior in purchasing e-learning contents.
    There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives
    from educational engineering to management to e-business etc. Based upon the existing studies, we identify
    two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing
    terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based
    Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver
    diverse intelligence and achievement enhancing solutions. In other words, only the educations that are
    done through the Internet and network can be classified as e-learning. We take the second definition
    of e-learning for our working definition.
    The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning
    contents and to identify the differential impact of the factors between consumers with purchase experience
    and those without the experience. To accomplish the goal of this study, it focuses on herding behavior
    and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study
    extends the Technology Acceptance Model by adding herding behavior and usability to take into account
    the unique characteristics of e-learning content market and e-learning systems use, respectively. The current
    study also includes consumer experience with e-learning content purchase because the previous experience
    is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies
    on e-learning did not consider the characteristics of e-learning contents market and the differential impact
    of consumer experience on the relationship between the antecedents and behavioral intention, which is
    the target of this study.
    This study employs a survey method to empirically test the proposed research model. A survey questionnaire
    was developed and distributed to 629 informants. 528 responses were collected, which consist of potential
    customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS
    method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness
    influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer
    group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However,
    in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does
    herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived
    usefulness and herding behavior had differential effects upon the purchase of e-learning contents.
    As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/
    perceived usefulness on purchase intention were investigated. The results show that there are no interaction
    effects.
    This study contributes to the literature in a couple of ways. From a theoretical perspective, this study
    examined and showed evidence that the characteristics of e-learning market such as continuous renewal
    of consumers and thus high uncertainty and individual experiences are important factors to be considered
    when the purchase intention of e-leraning content is studied. This study can be used as a basis for future
    studies on e-learning success. From a practical perspective, this study provides several important implications
    on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies
    include target group attraction, word-of-mouth management, enhancement of web site usability quality,
    etc. The limitations of this study are also discussed for future studies.

    영어초록

    Consumers of e-learning market differ from those of other markets in that they are replaced in a specific
    time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed
    by a specific consumer over the designated period of time. Hence e-learning service providers need to
    attract new groups of students every year. Due to lack of information on products designed for continuously
    emerging consumers, the consumers face difficulties in making rational decisions in a short time period.
    Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of
    the product from others and imitate them. Taking into consideration of these features of e-learning market,
    this study will focus on the online herding behavior in purchasing e-learning contents.
    There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives
    from educational engineering to management to e-business etc. Based upon the existing studies, we identify
    two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing
    terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based
    Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver
    diverse intelligence and achievement enhancing solutions. In other words, only the educations that are
    done through the Internet and network can be classified as e-learning. We take the second definition
    of e-learning for our working definition.
    The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning
    contents and to identify the differential impact of the factors between consumers with purchase experience
    and those without the experience. To accomplish the goal of this study, it focuses on herding behavior
    and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study
    extends the Technology Acceptance Model by adding herding behavior and usability to take into account
    the unique characteristics of e-learning content market and e-learning systems use, respectively. The current
    study also includes consumer experience with e-learning content purchase because the previous experience
    is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies
    on e-learning did not consider the characteristics of e-learning contents market and the differential impact
    of consumer experience on the relationship between the antecedents and behavioral intention, which is
    the target of this study.
    This study employs a survey method to empirically test the proposed research model. A survey questionnaire
    was developed and distributed to 629 informants. 528 responses were collected, which consist of potential
    customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS
    method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness
    influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer
    group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However,
    in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does
    herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived
    usefulness and herding behavior had differential effects upon the purchase of e-learning contents.
    As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/
    perceived usefulness on purchase intention were investigated. The results show that there are no interaction
    effects.
    This study contributes to the literature in a couple of ways. From a theoretical perspective, this study
    examined and showed evidence that the characteristics of e-learning market such as continuous renewal
    of consumers and thus high uncertainty and individual experiences are important factors to be considered
    when the purchase intention of e-leraning content is studied. This study can be used as a basis for future
    studies on e-learning success. From a practical perspective, this study provides several important implications
    on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies
    include target group attraction, word-of-mouth management, enhancement of web site usability quality,
    etc. The limitations of this study are also discussed for future studies.

    참고자료

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