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언어적 세계상에서의 놀이와 도박: 러시아어와 한국어를 중심으로 (A play and gambling in Russian and Korean linguistic view of the world)

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최초등록일 2025.06.07 최종저작일 2015.12
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언어적 세계상에서의 놀이와 도박: 러시아어와 한국어를 중심으로
  • 미리보기

    서지정보

    · 발행기관 : 연세대학교 인문학연구원
    · 수록지 정보 : 유럽사회문화 / 15호 / 65 ~ 92페이지
    · 저자명 : 이경희

    초록

    The purpose of this study is to analyze the conception of play and gamble in Russian and Korean linguistic view of the world́́, to find relevance of play and gambling and in the linguistic culture.
    First, we briefly examine the process of acceptance of gambling in Russia and the meaning of card game in the 19th century Russian society.
    A Play and gambling have inherently the same basis, but depending on the language they were received to each other in different directions, were separated from each other within a single category.
    The concept of play action, such as fun and enjoyment, competition, performance is often represented as a comprehensive word, and often expressed in different words. In other words, we can see that vocabulary to express the concept of play are different depending on the national culture, but emotional state of play is similar to every nation There are two words associated with play: play and game. In English play is a voluntary act, the other side competition in accordance with the rules is a game.
    In modern Korean, balls, dice, playing cards will be called play, but it is awkward to use with football and play, it is difficult to see the elements of the game and play have been conceptualized together. Traditional game, or the game has been recognized as one of the Play.
    In Russian gambling is represented by a combination of the two words, not a single phase forms, this is in contrast with the word gambling. In Russian linguistic view of the world gambling is a fight against destiny and a dangerous adventure during the game process.
    In Korean linguistic view of the world 'play' means a voluntary act and fun playing during a certain period of time, also fun and enjoyable actions, beyond a certain period of long-lasting pleasure is perceived as lazy loitering act against human virtues worthy of labor. This conceptualization is accepted as an alien in Russian linguistic culture. In Korean linguistic view of the world acts of 'play' is regarded as the most negative, except the children play, game, stage performances.
    Conceptualization of language is accompanied by a diachronic changes. The correlation of modern Korean to play musical instruments and play in our perception, because no longer represent a musical instrument played with play activities can be found disappeared.
    In the case of gambling or betting it is more important putting money bet, rather than element of luck.
    A game that relies on its unpredictability attribute is unique in the history of Russia, including a duel with the fate of an unknown culture, social system, produced 19th-century aristocratic culture specific text. The important thing at that time was a gambling game that is destined to continue to challenge, rather than picking money.

    영어초록

    The purpose of this study is to analyze the conception of play and gamble in Russian and Korean linguistic view of the world́́, to find relevance of play and gambling and in the linguistic culture.
    First, we briefly examine the process of acceptance of gambling in Russia and the meaning of card game in the 19th century Russian society.
    A Play and gambling have inherently the same basis, but depending on the language they were received to each other in different directions, were separated from each other within a single category.
    The concept of play action, such as fun and enjoyment, competition, performance is often represented as a comprehensive word, and often expressed in different words. In other words, we can see that vocabulary to express the concept of play are different depending on the national culture, but emotional state of play is similar to every nation There are two words associated with play: play and game. In English play is a voluntary act, the other side competition in accordance with the rules is a game.
    In modern Korean, balls, dice, playing cards will be called play, but it is awkward to use with football and play, it is difficult to see the elements of the game and play have been conceptualized together. Traditional game, or the game has been recognized as one of the Play.
    In Russian gambling is represented by a combination of the two words, not a single phase forms, this is in contrast with the word gambling. In Russian linguistic view of the world gambling is a fight against destiny and a dangerous adventure during the game process.
    In Korean linguistic view of the world 'play' means a voluntary act and fun playing during a certain period of time, also fun and enjoyable actions, beyond a certain period of long-lasting pleasure is perceived as lazy loitering act against human virtues worthy of labor. This conceptualization is accepted as an alien in Russian linguistic culture. In Korean linguistic view of the world acts of 'play' is regarded as the most negative, except the children play, game, stage performances.
    Conceptualization of language is accompanied by a diachronic changes. The correlation of modern Korean to play musical instruments and play in our perception, because no longer represent a musical instrument played with play activities can be found disappeared.
    In the case of gambling or betting it is more important putting money bet, rather than element of luck.
    A game that relies on its unpredictability attribute is unique in the history of Russia, including a duel with the fate of an unknown culture, social system, produced 19th-century aristocratic culture specific text. The important thing at that time was a gambling game that is destined to continue to challenge, rather than picking money.

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