#include <GL/glut.h>
GLfloat colors[12][3] = {{0.0,1.0,0.0},{1.0,0.0,0.0}, {1.0,1.0,0.0},
{0.0,1.0,0.0}, {0.0,0.0,1.0}, {1.0,0.0,1.0}, {1.0,1.0,1.0},
{0.0,1.0,1.0},{0.0,1.0,0.0}, {0.0,0.0,1.0}, {1.0,0.0,1.0}, {1.0,1.0,1.0}}; //12개의 점이기에 임의의 컬러배열 12개 생성
static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis = 2;
static GLuint tindices [20][3]={
{1,4,0}, {4,9,0}, {4,5,9}, {8,5,4}, {1,8,4}, {1,10,8}, {10,3,8}, {8,3,5}, {3,2,5}, {3,7,2}, {3,10,7}, {10,6,7}, {6,11,7}, {6,0,11}, {6,1,0}, {10,1,6}, {11,0,9}, {2,11,9}, {5,2,9}, {11,2,7}};