• AI글쓰기 2.1 업데이트
PARTNER
검증된 파트너 제휴사 자료

VR Meeting에서 사용성, 몰입감, 존재감이 상호작용 방법에 따라 협업 경험에 미치는 영향 (The Impact of Usability, Immersion, and Presence on Collaboration Experience Depending on Interaction Types in VR Meeting)

15 페이지
기타파일
최초등록일 2025.03.11 최종저작일 2025.02
15P 미리보기
VR Meeting에서 사용성, 몰입감, 존재감이 상호작용 방법에 따라 협업 경험에 미치는 영향
  • 미리보기

    서지정보

    · 발행기관 : 대한인간공학회
    · 수록지 정보 : 대한인간공학회지 / 44권 / 1호 / 1 ~ 15페이지
    · 저자명 : 이태희, 김의성, 권규현, 한지은

    초록

    Objective: The aim of this study is to identify the differences in meeting experiences between hand gesture interaction and controller-based interaction within the context of VR meeting.
    Background: Compared to desktop-based remote meetings, HMD-based remote meetings facilitate non-verbal communication through gestures and enable communication similar with face-to-face meetings, leading to more efficient meetings.
    Although research on HMD-based VR (Virtual Reality) remote meetings has been ongoing, there is a lack of studies on how collaboration experiences vary depending on the interaction methods used. As interaction methods in VR continue to evolve, user experience-focused research in remote meetings should be argued.
    Method: To measure usability, presence, immersion, and collaboration experience based on interaction methods in HMD-based VR remote meetings, an experiment was conducted. Two participants, located in different physical spaces, wore HMDs and met in the virtual reality environment of Spatial to propose chair design ideas in 10-minute meetings. Four groups initially used hand gestures, while another four groups used remote controllers for the first meeting. For the second meeting, the interaction methods were swapped. Following the meetings, surveys and semistructured interviews were conducted.
    Results: When conducting VR remote meetings using hand gesture interaction, only the independent variable 'usability' was found to be statistically significant in the regression model, indicating that 'usability' affects 'collaboration experience'.
    However, when using remote controller interaction for VR remote meetings, only the independent variable 'immersion' was found to be statistically significant in the regression model, indicating that 'immersion' affects 'collaboration experience'.
    Conclusion: This study quantitatively and qualitatively identified the influencing factors on user experience in VR meeting. The significance lies in discovering that differences in interaction methods affect several factors of user experience.
    Application: The insights from this study can serve as foundational data to enhance interaction methods from a user experience perspective during design ideation tasks in HMD-based VR meetings.

    영어초록

    Objective: The aim of this study is to identify the differences in meeting experiences between hand gesture interaction and controller-based interaction within the context of VR meeting.
    Background: Compared to desktop-based remote meetings, HMD-based remote meetings facilitate non-verbal communication through gestures and enable communication similar with face-to-face meetings, leading to more efficient meetings.
    Although research on HMD-based VR (Virtual Reality) remote meetings has been ongoing, there is a lack of studies on how collaboration experiences vary depending on the interaction methods used. As interaction methods in VR continue to evolve, user experience-focused research in remote meetings should be argued.
    Method: To measure usability, presence, immersion, and collaboration experience based on interaction methods in HMD-based VR remote meetings, an experiment was conducted. Two participants, located in different physical spaces, wore HMDs and met in the virtual reality environment of Spatial to propose chair design ideas in 10-minute meetings. Four groups initially used hand gestures, while another four groups used remote controllers for the first meeting. For the second meeting, the interaction methods were swapped. Following the meetings, surveys and semistructured interviews were conducted.
    Results: When conducting VR remote meetings using hand gesture interaction, only the independent variable 'usability' was found to be statistically significant in the regression model, indicating that 'usability' affects 'collaboration experience'.
    However, when using remote controller interaction for VR remote meetings, only the independent variable 'immersion' was found to be statistically significant in the regression model, indicating that 'immersion' affects 'collaboration experience'.
    Conclusion: This study quantitatively and qualitatively identified the influencing factors on user experience in VR meeting. The significance lies in discovering that differences in interaction methods affect several factors of user experience.
    Application: The insights from this study can serve as foundational data to enhance interaction methods from a user experience perspective during design ideation tasks in HMD-based VR meetings.

    참고자료

    · 없음
  • 자주묻는질문의 답변을 확인해 주세요

    해피캠퍼스 FAQ 더보기

    꼭 알아주세요

    • 자료의 정보 및 내용의 진실성에 대하여 해피캠퍼스는 보증하지 않으며, 해당 정보 및 게시물 저작권과 기타 법적 책임은 자료 등록자에게 있습니다.
      자료 및 게시물 내용의 불법적 이용, 무단 전재∙배포는 금지되어 있습니다.
      저작권침해, 명예훼손 등 분쟁 요소 발견 시 고객센터의 저작권침해 신고센터를 이용해 주시기 바랍니다.
    • 해피캠퍼스는 구매자와 판매자 모두가 만족하는 서비스가 되도록 노력하고 있으며, 아래의 4가지 자료환불 조건을 꼭 확인해주시기 바랍니다.
      파일오류 중복자료 저작권 없음 설명과 실제 내용 불일치
      파일의 다운로드가 제대로 되지 않거나 파일형식에 맞는 프로그램으로 정상 작동하지 않는 경우 다른 자료와 70% 이상 내용이 일치하는 경우 (중복임을 확인할 수 있는 근거 필요함) 인터넷의 다른 사이트, 연구기관, 학교, 서적 등의 자료를 도용한 경우 자료의 설명과 실제 자료의 내용이 일치하지 않는 경우
문서 초안을 생성해주는 EasyAI
안녕하세요 해피캠퍼스의 20년의 운영 노하우를 이용하여 당신만의 초안을 만들어주는 EasyAI 입니다.
저는 아래와 같이 작업을 도와드립니다.
- 주제만 입력하면 AI가 방대한 정보를 재가공하여, 최적의 목차와 내용을 자동으로 만들어 드립니다.
- 장문의 콘텐츠를 쉽고 빠르게 작성해 드립니다.
- 스토어에서 무료 이용권를 계정별로 1회 발급 받을 수 있습니다. 지금 바로 체험해 보세요!
이런 주제들을 입력해 보세요.
- 유아에게 적합한 문학작품의 기준과 특성
- 한국인의 가치관 중에서 정신적 가치관을 이루는 것들을 문화적 문법으로 정리하고, 현대한국사회에서 일어나는 사건과 사고를 비교하여 자신의 의견으로 기술하세요
- 작별인사 독후감
  • 전문가 요청 쿠폰 이벤트
  • 전문가요청 배너
해캠 AI 챗봇과 대화하기
챗봇으로 간편하게 상담해보세요.
2025년 12월 03일 수요일
AI 챗봇
안녕하세요. 해피캠퍼스 AI 챗봇입니다. 무엇이 궁금하신가요?
4:33 오전