PARTNER
검증된 파트너 제휴사 자료

가상현실 게임을 적용한 물리치료가 무릎 수술 후 환자의 통증, 기능 변화, 삶의 질, 동기부여에 미치는 영향 (Effects of Physical Therapy Combined with Virtual Reality Games on Pain, Function, Quality of Life, And Engagement in Post-Knee-Surgery Patients)

12 페이지
기타파일
최초등록일 2025.04.23 최종저작일 2023.12
12P 미리보기
가상현실 게임을 적용한 물리치료가 무릎 수술 후 환자의 통증, 기능 변화, 삶의 질, 동기부여에 미치는 영향
  • 미리보기

    서지정보

    · 발행기관 : 대한고유수용성신경근촉진법학회
    · 수록지 정보 : PNF and Movement / 21권 / 3호 / 345 ~ 356페이지
    · 저자명 : 김홍길, 정주현

    초록

    Purpose: The aim of this study was to investigate the effects of physical therapy combined with a virtual reality (VR) gameon pain, quality of life (QOL), engagement, and knee function in post-knee-surgery patients.
    Methods: Twenty-four patients who had undergone knee surgery four weeks or more before the study were recruited. Twowithdrew from the study during the four-week experimental period, and a total of 22 patients were included in the final analysis.
    Routine physical therapy consisting of electrostimulation (10 min.) and therapeutic massage (10 min.) was the base interventionfor all groups. The experimental group (n = 10) was additionally exposed to a VR game intervention, while the control group(n = 12) underwent an intervention involving similar motions as the experimental intervention but with no VR. The interventionfor the experimental group used the game Rig Fit Adventure on Nintendo switch. Both groups underwent their respectiveinterventions 3 times a week (35 min. per session) for 4 weeks. Pain was assessed using the numeric rating scale (NRS),and QOL was assessed using the EuroQol five-dimensional five-level questionnaire (EQ-5D-5L). Engagement was assessedusing the Korea flow state scale (K-FSS). Finally, knee movement and function were assessed based on knee flexion andextension, range of motion (ROM), and Western Ontario and McMaster Universities Arthritis Index (WOMAC).
    Results: After the four-week physical therapy, both groups showed significant reductions in pain (on the NRS), increasedknee ROM (flexion), better WOMAC scores, and increased EQ-5D-5L scores (p < 0.05), with the experimental group showingsignificantly better improvements in EQ-5D-5L and K-FSS scores (p < 0.05).
    Conclusion: The results of this study confirm that a VR-game-integrated intervention is effective for improving pain, QOL,engagement, and knee function in post-knee surgery patients and that VR-game-integrated interventions could be therapeuticalternatives for patients bedridden for prolonged periods with little motivation for rehabilitation.

    영어초록

    Purpose: The aim of this study was to investigate the effects of physical therapy combined with a virtual reality (VR) gameon pain, quality of life (QOL), engagement, and knee function in post-knee-surgery patients.
    Methods: Twenty-four patients who had undergone knee surgery four weeks or more before the study were recruited. Twowithdrew from the study during the four-week experimental period, and a total of 22 patients were included in the final analysis.
    Routine physical therapy consisting of electrostimulation (10 min.) and therapeutic massage (10 min.) was the base interventionfor all groups. The experimental group (n = 10) was additionally exposed to a VR game intervention, while the control group(n = 12) underwent an intervention involving similar motions as the experimental intervention but with no VR. The interventionfor the experimental group used the game Rig Fit Adventure on Nintendo switch. Both groups underwent their respectiveinterventions 3 times a week (35 min. per session) for 4 weeks. Pain was assessed using the numeric rating scale (NRS),and QOL was assessed using the EuroQol five-dimensional five-level questionnaire (EQ-5D-5L). Engagement was assessedusing the Korea flow state scale (K-FSS). Finally, knee movement and function were assessed based on knee flexion andextension, range of motion (ROM), and Western Ontario and McMaster Universities Arthritis Index (WOMAC).
    Results: After the four-week physical therapy, both groups showed significant reductions in pain (on the NRS), increasedknee ROM (flexion), better WOMAC scores, and increased EQ-5D-5L scores (p < 0.05), with the experimental group showingsignificantly better improvements in EQ-5D-5L and K-FSS scores (p < 0.05).
    Conclusion: The results of this study confirm that a VR-game-integrated intervention is effective for improving pain, QOL,engagement, and knee function in post-knee surgery patients and that VR-game-integrated interventions could be therapeuticalternatives for patients bedridden for prolonged periods with little motivation for rehabilitation.

    참고자료

    · 없음
  • 자주묻는질문의 답변을 확인해 주세요

    해피캠퍼스 FAQ 더보기

    꼭 알아주세요

    • 자료의 정보 및 내용의 진실성에 대하여 해피캠퍼스는 보증하지 않으며, 해당 정보 및 게시물 저작권과 기타 법적 책임은 자료 등록자에게 있습니다.
      자료 및 게시물 내용의 불법적 이용, 무단 전재∙배포는 금지되어 있습니다.
      저작권침해, 명예훼손 등 분쟁 요소 발견 시 고객센터의 저작권침해 신고센터를 이용해 주시기 바랍니다.
    • 해피캠퍼스는 구매자와 판매자 모두가 만족하는 서비스가 되도록 노력하고 있으며, 아래의 4가지 자료환불 조건을 꼭 확인해주시기 바랍니다.
      파일오류 중복자료 저작권 없음 설명과 실제 내용 불일치
      파일의 다운로드가 제대로 되지 않거나 파일형식에 맞는 프로그램으로 정상 작동하지 않는 경우 다른 자료와 70% 이상 내용이 일치하는 경우 (중복임을 확인할 수 있는 근거 필요함) 인터넷의 다른 사이트, 연구기관, 학교, 서적 등의 자료를 도용한 경우 자료의 설명과 실제 자료의 내용이 일치하지 않는 경우

“PNF and Movement”의 다른 논문도 확인해 보세요!

문서 초안을 생성해주는 EasyAI
안녕하세요. 해피캠퍼스의 방대한 자료 중에서 선별하여 당신만의 초안을 만들어주는 EasyAI 입니다.
저는 아래와 같이 작업을 도와드립니다.
- 주제만 입력하면 목차부터 본문내용까지 자동 생성해 드립니다.
- 장문의 콘텐츠를 쉽고 빠르게 작성해 드립니다.
- 스토어에서 무료 캐시를 계정별로 1회 발급 받을 수 있습니다. 지금 바로 체험해 보세요!
이런 주제들을 입력해 보세요.
- 유아에게 적합한 문학작품의 기준과 특성
- 한국인의 가치관 중에서 정신적 가치관을 이루는 것들을 문화적 문법으로 정리하고, 현대한국사회에서 일어나는 사건과 사고를 비교하여 자신의 의견으로 기술하세요
- 작별인사 독후감
해캠 AI 챗봇과 대화하기
챗봇으로 간편하게 상담해보세요.
2025년 08월 04일 월요일
AI 챗봇
안녕하세요. 해피캠퍼스 AI 챗봇입니다. 무엇이 궁금하신가요?
6:21 오후