디지털 게임의 영웅, 반영웅, 비영웅 페르소나 연구
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2013.03
- 7페이지/ 어도비 PDF
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 26권 / 1호
ㆍ저자명 : 이동은
목차
ABSTRACT 1. 서론 2. 영웅적 페르소나 3. 반영웅적 페르소나 4. 비영웅적 페르소나 5. 결론 참고문헌
영어 초록
Digital game players experience to be a hero through the game play. Players make the virtual persona using a 2D or 3D graphic image, the avatar and they play heroic actions. Whatever their type, heroes are selfless people who perform extraordinary acts. Through the heroic play gives healing themselves and they conquer the social pressures surrounding the issue in reality. Actually it is derived from myth, literature, and film. But the heroic play in digital game evolves anti-heroic and non-heroic play. This is a phenomena that has only been observed with game players. So this study is exemplifying these aspects with a specific example and interpreting special kind of game play. This new evolution model of game play holds a strong meaning for game culture.
참고 자료
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