가상현실 시뮬레이션 게임의 학습효과에 대한 실험연구
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2015.06
- 9페이지/ 어도비 PDF
- 가격 4,000원
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 28권 / 2호
ㆍ저자명 : 배재한, 노기영
목차
ABSTRACT
1. 서론
2. 이론적 배경
3. 연구방법
4. 연구결과
5. 결론 및 논의
참고문헌
영어 초록
This research examined the effects of learning on driving simulation game in virtual reality environment. We tested the difference of presence and learning effects such as learning persistence and learning transfer between general monitor and 3D virtual reality device, Oculus Rift by playtesting experiment. One hundred drivers with a license participated in the experiment of two modes of gaming environment. As a result, the user’s presence was found to be significantly higher in VR than general monitor game. As functional effects of the driving serious game, learning persistence and transfer of learning showed significant differences between two modes. This study validates the effects of virtual reality on learning, as an aspect of serious game function. The results contributes to theoretical and practical application of virtual reality in interactive serious games in the future.
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