Designing an Online Serious Game to Prevent School Violence in Korea
(주)코리아스칼라
- 최초 등록일
- 2016.04.02
- 최종 저작일
- 2012.12
- 11페이지/ 어도비 PDF
- 가격 4,200원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : APEC국제교육협력원
ㆍ수록지정보 : Asia-Pacific Collaborative education Journal / 8권 / 2호
ㆍ저자명 : Yong-Chil Yang, Dae Yeoul Lee, Soon-Hyung Kwon, Joo-Eun Shim, Jong-Hyun Park
영어 초록
The purpose of this study is to suggest specific ways of designing educational programs for school violence prevention by applying a serious online game in Korea. To do this, first, the authors analyzed literature, programs and cases related to school violence. Second, we derived design principles for serious games from the analysis of current game contents. Finally, we wrote a design process to develop the game. A serious game for school violence prevention was specifically designed based on these design principles and processes. It was applied by registering school violence cases, processing the cases, drawing solution plans, and finishing the game. The game is intended for a game user to be self-taught and self-cured by participating in the solution process of school violence cases.
참고 자료
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