장애학생을 위한 가상현실기술 기반의 게임 콘텐츠 분석
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2017.06
- 8페이지/ 어도비 PDF
- 가격 4,000원
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 30권 / 2호
ㆍ저자명 : 임장현
목차
ABSTRACT
1. Introduction
2. Research Method
3. Research results
4. Conclusion
4. 결론
Reference
영어 초록
Virtual reality plays an important role in special education. Students with special needs often face challenges with social interaction and learning. It is the use of interactive simulations to allow students with disabilities to engage in environments that appear to be and feel similar to real world objects and events. Virtual environments encourage interactive learning and provide a variety of opportunities for the learner to have control over the learning process. This study reviews relevant research that explores the use of virtual reality and suggests game contents for supporting social interaction for students with disabilities.
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