Analysis of ACE(Adaptive Communication Environment) for Design of Game Network
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2015.12
- 6페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 28권 / 4호
ㆍ저자명 : Hyun-Jea Ryu, Jae-Hwan Bae
목차
ABSTRACT
1. Introduction
2. Related Research
2.1 PtoP server architecture
2.2 Single Server Architecture
2.3 Multi-Server Architecture
2.4 Symmetric server architecture
2.5 Asymmetric server architecture
2.6 Vertical extension model
2.7 horizontal scalability model
3. ACE Frameworks
4. Conclusion
References
영어 초록
ACE (ADAPTIVE Communication Environment) is a flexible and portable, allowing high-performance applications in a network game developers will increase further, the error is an open source network that can help easier and faster, while reducing development. Server architecture of the network game, PtoP server architecture, a single server architecture, multi-server architecture, server architecture, symmetric, asymmetric and divided into server architecture. Haebomyeon analyze the framework of ACE OS abstraction layer, Wrapper facade layer, the framework layer, is composed of a network layer. Each layer of the lower layer to re-use the class to abstract more general than their function. This means that any given task with the ACE generally be implemented in various ways according to the development or design requirements. Paper, we try to apply a network game developers ACE through an open source network analysis.
참고 자료
없음
"한국컴퓨터게임학회 논문지"의 다른 논문
더보기 (5/10)