비사실적 렌더링 기법에 의한 3D 카툰 애니메이션 제작에 관한 연구
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2013.12
- 7페이지/ 어도비 PDF
- 가격 4,000원
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 26권 / 4호
ㆍ저자명 : 주헌식
목차
ABSTRACT
1. 서론
2. 비사실적 렌더링 기법
3. 카툰 렌더링 기법 적용
4. 3D 카툰 렌더링 제작
4.1 모션그래픽의 다양한 효과들 적용 이해
4.2 비사실적 3D 카툰 렌더링 제작
4.3 모바일 응용 및 3D 카툰 게임 방안
5. 결론
참고문헌
영어 초록
Computer graphics technique with which two dimensional black and white characters used to be displayed on a monitor in the early period, has now been developed to display three dimensional color images on a mobile terminal. In particular, owing to technique growth in graphics, non-photo realistic rendering technique has grown to express non-photo realistic images as well as realistic rendering. Non-photo realistic rendering technique grows to be motion graphic technique. With the growth of motion graphic technique, it can be possible to produce various expressions and effects. This study proposes a way of turning three dimensional images into two dimensional cartoon look. Two dimensional cartoon look, a type of pictorial expression appeals to emotions, and is in great demand at advertisement, mobile and cartoon. Thus, this study not only changes three dimensional images into two dimensional cartoon look, but also numerous images can be expressible in one page by applying PIP (Picture In Picture) technique, and expressions of cartoons are to be reproduced in turning pages automatically by applying ‘page turn’ technique. Accordingly, it is believed that this content production technique can be applicable in various fields including game, advertisement, cartoons, etc.
참고 자료
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