인터랙티브 스토리텔링 서술구조 설계 및 분석: 캐릭터 상호작용 기반의 서술구조
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2017.06
- 8페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 30권 / 2호
ㆍ저자명 : 손영균, 김석규
목차
ABSTRACT
1. Introduction
2. Interactive storytelling in games
3. Event-centered and character-driven storytelling
4. Interactive storytelling narrative structure
5. Interactive storytelling based oncharacter interaction
6. Application and Experiment
7. Conclusion
7. 결론
Reference
영어 초록
Storytelling in games is different from storytelling in other media in that it must interact with the user. The existing storytelling engine is not appropriate for interactive storytelling in games, so interactive storytelling engine is developed to supplement this shortcoming. However, the interactive storytelling engine uses methods that manages game events. Thus it is not appropriate for games with stories that are composed mainly of characters. This research examines the defects to propose improvement suggestions to apply the existing storytelling engine to games. This would be useful in developing stories that interact with the player in games.
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