Development of Flex-basedSocial Network Game
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2012.09
- 7페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 25권 / 3호
ㆍ저자명 : Jae-Hwan Bae, Ae-Hyun Kim
목차
ABSTRACT I. Introduction II. SNG Market 1. Game Genre 2. SNG systems analysis 3. Analysis of user III. Game Design 1. Game Description 2. Features 3. Game Architecture Design IV. Development 1. Open Social 2. Pang-Pang City indexation 3. Induction of map coordinates V. Conclusion References
영어 초록
Domestic social network game (SNG) before the advent of the gaming market generally large mainstream online games, packaged games, console games, and was the most. However, small businesses and individuals with weakened capital of new games into the market because too many difficulties, the domestic game industry has emerged as a problem to activate. Recent domestic and social networking services (SNS) activation is relatively easy to develop games SNG market opened. In this paper, SNG Flex-based development and overall development process established through the analysis and development considerations by looking at the emerging domestic SNG to the development of new developers who want to develop is to provide direction
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