Progress in Game with Postmodernism
- 최초 등록일
- 2012.01.14
- 최종 저작일
- 2012.01
- 16페이지/ MS 파워포인트
- 가격 2,000원
소개글
Two main Innovationsin GameShowing Postmodernism을 비롯해
포스트모더니즘에 관한 여러가지를 다룬것입니다.
목차를 참고하시면 될 것입니다.
목차
1 Introduction
2 Examples showing Postmodernism
Characteristics of them
3 Postmodern Theory: Simulation
How can it be related to the examples
4 Our current response to ‘simulation’
5 Conclusion
본문내용
Progress in Game with Postmodernism
Table of Contents
Before we start: Introduction
Two main Innovationsin GameShowing Postmodernism
1st Innovation showing Postmodernism
Constantly imitate motions just like you are actually playing it outside
Not all senses are satisfied, but still it gradually becomes realistic
(exhausted, sweaty, pleasure..)
However, it stays as image
Characteristics of Wii
2nd Innovation showing Postmodernism
Characteristics of 4 Dimension Game
Participate in the game, not play it
(Not imitating, but actually doing)
All senses are satisfied
Hard to distinguish feelings from real one
(Easily be overwhelmed by images)
참고 자료
없음