A analysis of Game and Practical Music Education Curriculum - Focusing on at universities in the Seoul metropolitan area and local universities -
(주)코리아스칼라
- 최초 등록일
- 2023.12.04
- 최종 저작일
- 2023.09
- 10페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 36권 / 3호
ㆍ저자명 : Young Kim
목차
1. Introduction
1.1 Background and Purpose of the Study
2. Body
2.1 Game-related university education status
2.2 University education related to practical music
3. thesis
3.1. Game program curriculum at threeuniversities in the Seoul metropolitan area
3.2. Practical Music Curriculum at ThreeUniversities in the Seoul Metropolitan Area
3.3. Comparison and Development of PracticalMusic Curriculum with Game Department atSeoul Metropolitan University
4. conclusion
영어 초록
The purpose of this study is to conduct a comparative study on the curriculum of game-related content by investigating and analyzing the curricula of game and applied music departments at universities in the metropolitan area and local universities. Curricula were investigated and compared and analyzed focusing on applied music departments at universities in the metropolitan area and local universities. As a result, differences in the educational focus of each school and the need for improvement were identified. According to a comparative study of the curriculum in the metropolitan area and local areas, it can be seen that content-related education should not be concentrated only in the metropolitan area but should be expanded throughout Korea. We need to find a way to structure the education curriculum so that the purpose of education is to cultivate talent related to games and content.
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