게임을 활용한 효과적인 코딩 교육을 위한 플랫폼 비교
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2017.09
- 9페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 30권 / 3호
ㆍ저자명 : 김나영
목차
ABSTRACT
1. Introduction
2. Theoretical background
3. Research design
4. Conclusion
References
영어 초록
This study introduces coding education using functional computer game and board game. We direct compare two different types of the educational game for coding education and their learning achievements. The purpose of this study is mainly to compare the effect of the difference of game type on the learner's attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, we considered the effect of game platform type on learning and we suggested that when designing an educational game for coding, the proper combination of these platforms are important.
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