Action Game with Automatic Background Music Generation Using Genetic Algorithm
(주)코리아스칼라
- 최초 등록일
- 2023.04.05
- 최종 저작일
- 2016.06
- 8페이지/ 어도비 PDF
- 가격 4,000원
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 29권 / 2호
ㆍ저자명 : Dae Yeol Kim, Soo Young Cho, Chan Hyeong Park, Chae-Bong Sohn
목차
ABSTRACT
1. Introduction
2. Method
3. Game generation and configuration
4. Conclusion
References
영어 초록
The genetic algorithm (GA), one of the artificial intelligence (AI), is developed based on Darwin's theory of evolution, i.e., the mating of randomly selected objects. If more optimal solution is generated, then it is better to repeat the process of setting the optimum value. In this paper, the method of background music using the genetic algorithm is exploited when the computer game is executed each time. As a result, it has created several music that can be used in the actual game, and it could be confirmed that the other music that is created is different music when performed each time.
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