소개글
3차원 큐브가 x,y,z 버튼에따라 회전 합니다
컴파일 실행환경
ms 비주얼 스튜디오 6.0
windows
본문내용
#include <stdlib.h>
#include <GL/glut.h>
GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},//정육면체를 만들기 위한 꼭지점
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},//nomal vector=어떠한면에 대해 수직으로 서있는 벡터-면의방향-lighting
{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0},
{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};
GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},
{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0},
{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};
void polygon(int a, int b, int c , int d)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glNormal3fv(normals[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glNormal3fv(normals[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glNormal3fv(normals[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glNormal3fv(normals[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube()
참고 자료
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