the research of gamification and announcing a pure and right function of gaming to the public. ... This paper proposes the expression `gamification@ (location or purpose)' with the intent of vitalizing ... It can strengthen the ‘theoretical foundation’ of gamification as well make it possible to foresee a
This paper introduce some definitions and category of gamification and suggest modified concept of gamification ... Recently, interest in gamification has been increasing. ... Lastly this paper identify the limitations of gamification through the analysis of various examples.
gamification as well as spread the idea of ‘the pure and right function of game’. ... This paper proposes a dynamical model for the gamification@learning and presents its simulation. ... By using these four primary factors, the dynamical model for Gamification was developed.
Most of successful cases of metaverse mentioned are ‘game’, ‘gamification’, or ‘game convergence’. ... Therefore, it is desirable to apply the theory and principle of gamification to the 'metaverse' area. ... This model which has 4 phases is a convergence of the principles and elements of games (gamification)
However, if gamification is to be of use to schools, we must understand better what gamification is, ... 본 논문에서는 현재 다양한 분야에서 게임화에 대한 바람이 일어나고 있는데, 게임화(gamification) 학습 메커니즘을 이용한 교수학습 활동에서 다양한 교육이 이루어질 수 있도록 ... In this paper, educational paradigms are constantly evolving and currently the interest in gamification
The gamification is the idea of using game-thinking and game mechanics (leaderboards, points, levels, ... This paper is to propose the blockchain based gamification system and method for evaluating politician ... Theoretical background of gamification is based on game design studies such as game components and MDA
In particular, there is a limit to only textbooks and classes, so various attempts such as gamification ... and satisfaction of camps of each platform were compared through a questionnaire after learning the gamification-based
This paper will verify the improvement in Life-logging application usage rate with the gamification ... We classified the gamification factor into three groups, such as, “Acting”, “Achievement”, and “Social ... ”, and a total of four analysis were done consisting of each gamification factor separately and one all
problem, and analyzes the principle and elements of gamification to derive effective results. ... As such, the present study suggests gamification of health promotion service as one of solutions to the ... In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification
Through this, we tried to build up categorization of gamification, the major applications of gamification ... In this paper, we proposed some direction to effective development of gamification. ... Finally, we discussed about implications of using gamification for future direction.
Recently, application content which is applied by gamification elements has been enhanced. ... However, gamification elements has not been strongly applied in the life-logging application. ... As the established gamification elements are effectively applied to life-logging applications, it is
of gamification is expanding to take into consideration, 'PX(player experience)‘because gamification ... paper is to research on humanities in real games and electronic games for PX(player experience) in gamification ... Recently 'gamification‘has been broadly accepted as a powerful motivator in various fields and the definition
Also this paper shows tens of gamification ideas for interactive urban revitalization. ... , so theoretical background of gamification is based on game design studies such as game components and ... The gamification is the idea of using game-thinking and game mechanics to solve problem and engage players
Gamification is a new concept using elements of game mechanism with clear goals in non-game contexts ... From previous literature, the structural elements of gamification can be derived from the concepts of ... Likewise, core elements of gamification comprise participation & engagement (as motivational factors
This work lies in the communication and sharing frameworks: Serious games, Advergames, Gamifications. ... We first discussed on the serious games, advergames, and gamification for both employee and customer