게이미피케이션을 적용한 건강 증진 서비스 디자인
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- 2023.04.05
- 최종 저작일
- 2017.09
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서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 30권 / 3호
ㆍ저자명 : 김두범, 김태원, 김경, 김성현
목차
ABSTRACT
1. Introduction
2. Previous Studies
3. Health Promotion Services Applied with Gamification
4. Avatar Design
REFERENCES
영어 초록
Medical services, converged with information technology, are going beyond simple health diagnosis to embrace health improvement. Applications installed in various personal devices such as mobile phones are quantifying and accumulating abundant data, ushering in the age of personalized medical service. Motivation for such IT-based unconstrained health enhancement service, however, has long been a challenge for both service providers and users. As such, the present study suggests gamification of health promotion service as one of solutions to the problem, and analyzes the principle and elements of gamification to derive effective results. In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification, or components of the Mechanics-Dynamics-Aesthetics (MDA) framework, and applies them to user interface and avatar design.
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