[OpenGL] Simple animation, and 3D transformations
- 최초 등록일
- 2012.07.07
- 최종 저작일
- 2012.07
- 압축파일
- 가격 2,000원
소개글
컴퓨터그래픽스 과제로 제출하여서 10점 + 보너스 점수 받았습니다.
Objective: Understand basic OpenGL programming, simple animation, and 3D transformations.
Requirements:
1. Download the skeleton code from the course website, compile, and run the program.
2. Implement the translation of the cow model along x and z axes. Translate the model using the arrow keys (for example, up/down keys for x axis and right/left keys for z axis).
3. Implement the rotation of the cow model about the y-axis. Toggle the animation by using keyboard input ‘r’ and rotation angle should be determined using the up/down keys.
4. Do the same task using the Beethovan model. Toggle the animation by using keyboard input ‘b’.
5. (Extra credit) Animate the camera model.
컴파일 실행환경
Microsoft Visual C++ 6 / OpenGL
압축파일 내 파일목록
beethovan.obj
camera.obj
cow.obj
Debug/SimpleScene.exe
Debug/SimpleScene.ilk
Debug/SimpleScene.obj
Debug/SimpleScene.pch
Debug/SimpleScene.pdb
Debug/vc60.idb
Debug/vc60.pdb
Debug/WaveFrontOBJ.obj
FrameXform.h
SimpleScene.cpp
SimpleScene.dsp
SimpleScene.dsw
SimpleScene.ncb
SimpleScene.opt
SimpleScene.plg
WaveFrontOBJ.cpp
WaveFrontOBJ.h
__MACOSX/._beethovan.obj
__MACOSX/._camera.obj
__MACOSX/._cow.obj
__MACOSX/._FrameXform.h
__MACOSX/._SimpleScene.cpp
__MACOSX/._WaveFrontOBJ.cpp
__MACOSX/._WaveFrontOBJ.h
참고 자료
없음