of the exterior of the equipment, not to the point of designing the interface of display GUI. ... graphic-based display GUI. ... considering the characteristics of the main users and the laboratory equipment itself.
Improved the user experience by designing front-end interface mockups and adjusting UX flows/wireframes ... Extensively involved designed discussions and user experience sessions to provide inputs on the layout ... Presented work professionally to designers, user experience teams and key stakeholders at different project
interface was rapidly changed to GUI(GraphicUserInterface) based on 2D graphic from text-based UI. ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 권용만 ... The MMORPG of Korea, in the mid-1990s, was started while taking a foreign MUD (Multi User Dungeon) games
characteristics of mobile travel apps on user satisfaction and so on. 3.Personal Statement I graduated ... short video channel operators focusing on TikTok FeiGua data analysis platform, Study on the impact of interface ... Focusing on textures that appeared in real life during the Joseon Dynasty, A study on the impact of motion graphics
Graphical userinterfacedesign, the visual language to convey information about the icon and the user's ... Graphical userinterface to communicate with the user icon, the user is easy to use, so any time you ... Communication in order to increase the efficiency of the GraphicUserInterface on the nature of the
Analyzing user needs and behaviors, I strive to improve their experiences by providing appropriate interfaces ... Additionally, in the realm of graphicdesign and illustration, I emphasize expressing aesthetics and ... results, and offer effective designs that cater to users' needs.
한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 권용만 ... Development of graphical technology and the release of the Nintendo Famicom which equipped with Yokoi ... Finally, Motion technology triggered by Wii had progressed to the gesture recognition interface throughout
In this research, we proposed a platform that enables multiple users with mobile interfaces to interact ... It will also discuss user interaction services of virtual reality cultural heritage games built with ... reality game platform.
on the game's GUI(graphicuserinterface) elements during game play. ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 임소혜 ... the total duration of visual element per interface element.
It is designed to make the mouse control change the position of the camera of the 3D graphics, so that ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 정지성, 오원근, 류관희 ... the user can observe the virtual motion in various viewpoints.
of design of a game with multi-touch based interface. ... Multi-touch interface can provide advanced user experience compared with previous interface. ... In an area of game, by applying multi-touch interface, we are able to develop a new form of gameinterface
However, considering of interaction involved for children, it is necessary user friendly interfaces and ... To improve effectiveness and userability, we plant to advance designed educational game contents system ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 임은지, 김동근
The most of casual games are two-dimensional based graphicinterface and the most of matching-tile game ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 조청운 ... Our research introduces new approach for tile-based gamedesign.
CIn this paper, I discuss the minimization of the userinterface of the interactive fairy tale content ... In addition, they do communicate well without the visualized graphical interfaces when they are demanded ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 길태숙
We expect that the result of this research can be able to support the game planning design as the foundation ... that various classes of users are able to enjoy in a new concept and a form of game. ... In the Korean market of game, we were realized that the quantitative growth of women users have been
provides enough information in gameuserinterface. ... For user's immersion, the proposed game is designed similar to the real world such as a security card ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 김진형, 박소영
The researches focus on designing the interactive interfaces between users and computers. ... of the users, but also the design of the entire game. ... 한국컴퓨터게임학회 한국컴퓨터게임학회 논문지 Mai Thanh Nhat Truong, 김상훈
a gameuser, and present a physical skipping game based on the assumptions. ... This paper introduces the guideline for designing a gestural interface which interacts with physical ... Finally, to design gestural interface, we propose assumptions of a system, environments, a gesture and